Shader "Unlit/AlphaSelfIllum" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) _MainTex ("SelfIllum Color (RGB) Alpha (A)", 2D) = "white" } Category { Lighting On ZWrite Off Cull Back Offset -1, -1 Blend SrcAlpha OneMinusSrcAlpha Tags { "Queue" = "transparent" } SubShader { Material { Emission [_Color] } Pass { SetTexture [_MainTex] { Combine Texture * Primary, Texture * Primary } } } } }